SENIOR UI ENGINEER | WOMEN IN GAMES AMBASSADOR
NELA ION
I am a Senior UI Engineer and Women in Games Ambassador, passionate about architecting user-centred digital experiences. I specialise in game UI implementation and systems architecture around Data Driven Designs.
PROJECTS

Minecraft Dungeons II
UI ENGINEER
I contributed to the development of Minecraft Dungeons II by adding HUD Elements and expanding the UI framework.

UX/UI CONSULTANT
I contributed as a UX/UI Specialist to the development of ENENRA: DAEMON CORE

Prince of Persia:
The Lost Crown
UX/UI ENGINEER
I worked as a UI Engineer, integrating various menus into the Prince of Persia: The Lost Crown game. The project had a specific focus on optimisation and fast iteration at the stage when I joined the team, resulting in a fast-paced development environment.

UX/UI ENGINEER
I worked as an engineering mentor in a large team, ensuring that the implementation work was completed on time and met the industry standard. The main tools I used throughout the project were Coherent Gameface and Unreal Engine.

The Storm Cone
APP DEVELOPER
In partnership with the University of Salford and Salford Art Gallery, I was delighted to work as a freelance designer and engineer on The Storm Cone Project. Led by Laura Daly, the artefact is a mobile application designed to revive the beauty of bandstand music using AR technology and binaural sounds.

re:Evolution
GAME DEVELOPER
I worked with the University of Cambridge as a UX Designer and Engineer in prototyping the proof of concept of an educational game called RE:Evolution. The purpose of the game was to help middle school pupils understand the Industrial Revolution in a fun, interactive manner.



