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SENIOR UI ENGINEER | WOMEN IN GAMES AMBASSADOR

NELA ION

I am a Senior UI Engineer and Women in Games Ambassador, passionate about architecting user-centred digital experiences. I specialise in game UI implementation and systems architecture around Data Driven Designs. 

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PROJECTS

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Minecraft Dungeons II

UI ENGINEER

I contributed to the development of Minecraft Dungeons II by adding HUD Elements and expanding the UI framework.

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SPLICED

SENIOR UI ENGINEER

During my employment at Spliced, I have worked on a project that, unfortunately, was never released.

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UX/UI CONSULTANT

I contributed as a UX/UI Specialist to the development of ENENRA: DAEMON CORE 

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Prince of Persia:
The Lost Crown

UX/UI ENGINEER

I worked as a UI Engineer, integrating various menus into the Prince of Persia: The Lost Crown game. The project had a specific focus on optimisation and fast iteration at the stage when I joined the team, resulting in a fast-paced development environment.

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UX/UI ENGINEER

I worked as an engineering mentor in a large team, ensuring that the implementation work was completed on time and met the industry standard. The main tools I used throughout the project were Coherent Gameface and Unreal Engine. 

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The Storm Cone

APP DEVELOPER

In partnership with the University of Salford and Salford Art Gallery, I was delighted to work as a freelance designer and engineer on The Storm Cone Project. Led by Laura Daly, the artefact is a mobile application designed to revive the beauty of bandstand music using AR technology and binaural sounds. 

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re:Evolution

GAME DEVELOPER

I worked with the University of Cambridge as a UX Designer and Engineer in prototyping the proof of concept of an educational game called RE:Evolution. The purpose of the game was to help middle school pupils understand the Industrial Revolution in a fun, interactive manner. 

© 2026 Nela Ion

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