UX/UI PROFESSIONAL | WOMEN IN GAMES AMBASSADOR
NELA ION
I am a UX/UI professional and Women in Games Ambassador, passionate about designing user-centered digital experiences. I specialize in game interface implementation while keeping a keen eye for design usability and player experience.
PROJECTS
ROLE: UX/UI ENGINEER
I worked as a UI Engineer integrating various menus into the Prince of Persia: The Lost Crown game. The project had a specific focus on optimization and fast iteration at the stage when I joined the team, resulting in a fast-paced development environment.
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UI IMPLEMENTATION
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UI IMPLEMENTATION
ROLE: UX/UI ENGINEER
I worked as an engineering mentor in a large team ensuring that the implementation work was relieved on time and met the industry standard. The main tools I used throughout the project were Coherent Gameface and Unreal Engine.
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UX/UI DESIGN & IMPLEMENTATION
ROLE: UX/UI DESIGNER, UNITY ENGINEER
In partnership with the University of Salford and Salford Art Gallery, I was delighted to work as a freelance designer and engineer on The Storm Cone Project. Led by Laura Daly, the artefact is a mobile application designed to revive the beauty of bandstand music using AR technology and binaural sounds.
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UX DESIGN & PROTOTYPE
ROLE: UX DESIGNER, UNITY ENGINEER
I worked with the University of Cambridge as a UX Designer and Engineer in prototyping the proof of concept of an educational game called RE:Evolution. The purpose of the game was to help middle school pupils understand the Industrial Revolution in a fun, interactive manner.